Category Archives: AI / Machine Learning

KTH 2018 PhD Supervisory Panel

Today was our department’s annual PhD Supervisory Panel at KTH during which PhD students are given the opportunity to get feedback from senior researchers who act as “guest supervisors.” To prepare for my meeting with two Associate Professors I reworked my research abstract and research questions following my 30% seminar in October, during which Johan Redström from Umeå Institute of Design acted as my discussant. My goals in today’s supervisory panel were to get feedback on the new scope of my abstract and research questions relative to being only about 40% through my PhD (and I’m sure will continue to evolve), and identify important areas that I need to work on articulating to more firmly position my research in the context of how I am conceptually “furnishing” my design space. Considering I was presenting to senior researchers from different academic backgrounds than my own and each other, it was especially helpful to see within which aspect I felt misunderstood, i.e. where I need to sharpen my arguments. Below my poster summarizing my research thus far, followed by a few notes/reflections based on feedback received today, and a textual version of my abstract and research questions.

Karey Helms 2018 PhD Interaction Design Research abstract at KTH

Continue reading “KTH 2018 PhD Supervisory Panel” »

UID Wednesday Lecture 2018 – Crafting Humorous Fictions & Taboo Frictions

Yesterday I had the pleasure of spending the day at Umeå Institute of Design (where I did my MFA in Interaction Design). In the morning I spent a couple hours with upcoming IxD master thesis students to discuss my experience, and in the afternoon gave a talk titled “Crafting Humorous Fictions & Taboo Frictions” as part of the design school’s Wednesday lecture serious. Was great to be back, even if only for a day! Below is the abstract of my talk.

Karey Helms giving a talk on humor in design at Umeå Institute of Design

Talk abstract

Karey Helms is a PhD Student at KTH Royal Institute of Technology researching smart implicit interactions, those that are unseen or unnoticed yet proactively operate on our behalf. Her research through design approach includes speculative and autobiographical methods in which she designs humorous fictions and taboo frictions with intimate and somatic data to surface the social and societal implications of data-driven systems. These include the designing of fictional devices that predict when and how badly one has to urinate, and the prototyping of a genuine system to spy on her partner.

In this talk, she traces back her playful approach to fiction and friction to her master’s thesis in Interaction Design at UID and how she employed this approach while working in industry delivering actualized services within enterprise IoT prior to beginning her PhD. The aim of this talk is to advocate for humor in design and to craft experiences that disrupt and disturb to not only provoke others to think, but also yourself as a designer.

AAAI 2018 – Presentation & Slides

Karey Helms presenting at UX of AI spring symposium

Last week I presented my paper Design Methods to Investigate User Experiences of Artificial Intelligence at the 2018 AAAI Spring Symposium on the User Experiences of Artificial Intelligence. The picture above was taken by a Google Clips camera, which was also one of the presented papers. Below are my slides, which contain supplementary images to my paper on the three design methods I have engaged with relative to the UX of AI. Another blog post will soon follow with reflections on other papers presented.

Continue reading “AAAI 2018 – Presentation & Slides” »

AAAI 2018 – Accepted Spring Symposia Papers

Two papers were accepted to the AAAI 2018 Spring Symposia: Design Methods to Investigate User Experiences of Artificial Intelligence for The UX of AI symposium and The Smart Data Layer for Artificial Intelligence for the Internet of Everything symposium. I’ll be presenting the former at Stanford at the end of March, bellow is the abstract.

Pages from Design Workbook

Design Methods to Investigate User Experiences of Artificial Intelligence

This paper engages with the challenges of designing ‘implicit interaction’, systems (or system features) in which actions are not actively guided or chosen by users but instead come from inference driven system activity. We discuss the difficulty of designing for such systems and outline three Research through Design approaches we have engaged with – first, creating a design workbook for implicit interaction, second, a workshop on designing with data that subverted the usual relationship with data, and lastly, an exploration of how a computer science notion, ‘leaky abstraction’, could be in turn misinterpreted to imagine new system uses and activities. Together these design activities outline some inventive new ways of designing User Experiences of Artificial Intelligence.

PhD’ing – Writers’ Retreat, Project Offsite, Outdoors Research, and Making Preciousness

Today I saw a meme on Instagram which said, “We are now entering the third month of January.” I couldn’t relate more! And looking back over the past few weeks, cannot believe all that has already happened in 2018.

KTH Writers' Retreat

Writer’s Retreat

Following a paper deadline in early January, my department at KTH (Media Technology and Interaction Design) kicked off 2018 with a writers’ retreat. What happens at a writers’ retreat? We book a venue in the Stockholm archipelago for three days and two nights, and write. And sauna and winter swim, but mainly write. The primary purpose of the retreat is to provide time and space away from everyday academic duties, from teaching to admin responsibilities, in order to focus on increasing the quality and quantity of our writing output. During the three days, we follow an agile framework in which junior/senior pairs write in ~45 minute sprints and then provide ~15 minutes of feedback. In addition to intense writing blocks, lunches, dinners, and evening activities provide ample opportunities to better know our colleagues professionally and personally. Though equally as exhausting as the writing, this social time I find incredibly valuable in creating a continued collaborative culture at work.

During this year’s writing camp I started a paper on a Pee-ometer, a recent project by Master’s students that I proposed and supervised in which they prototyped a wearable device that predicts when a user has to pee to investigate Machine Learning as a design material.

Project Offsite

In mid January, the Smart Implicit Interaction project had a two day project offsite. As the project is composed of differing philosophical and methodological backgrounds – i.e. Artificial Intelligence, Social Sciences, and Interaction Design – the first day consisted of a beginners overview into reinforcement and representational learning in neural networks to introduce technical terminology and objectives. During the second day, all of the sub-projects presented their current status and goals for the year. I specifically presented two ongoing design projects, data-driven design methods and the Pee-ometer. In the former, I discussed early design activities and resulting concepts from investigating the implications of screenshots as a data source. In the latter, I discussed three high-level interests guiding future project directions, including Machine Learning as a design material, interactional loops, and critique and ethics. Overall, it was inspiring to share and strategize better collaborations while revisiting overarching project objectives.

Project Offsite

Last week continued January’s streak of out-of-office research activities and into the forest. To kick off an new outdoors project, myself and three senior researchers went on a mid-week day hike 30 minutes outside of Stockholm. Not only was I surprised at a Professor’s ability to make a fire in the snow, but the excursion was both refreshing and constructive. More in the coming months!

Making Preciousness

And last but definitely not least, friend and fellow PhD student Vasiliki successfully defended her thesis Making Preciousness: Interaction Design Through Studio Crafts. Her opponent Ron Wakkary gave a much deserved brilliant presentation of her work before lengthy discussions with him and the committee. Admittedly, it is selfishly bittersweet to see her finishing as she has been a tremendous support and inspiration during the first year of my own PhD.